The tech tree in WZ is almost to the point where it's *too* big. I just seem to recall the rest of the game not standing up well when compared to WZ. The mechanic re:timed campaign missions certainly makes more sense in Earth 2150, but that type of mechanic doesn't make up the core of the game. Never really got much into Earth2150, though, as I simply enjoyed WZ2100 more. I was actually quite active in the WZ2100 community way back in the day, although I went by Totalwar at the time. (those clocks only make sense in missions where BAD THINGS are bound to happen with the Project, like Warzone 2100's was merely a tool to prevent turtling, and it simply ended your mission and made you lose your game. Earth 2150's clock was a doosmday clock that counted to the boiling death of Earth and if you fail, everyone dies screaming. Earth 2150's was strategic, Warzone's was tactical. I need to think more over this, but I liked Earth 2150's timed mission better than Warzone 2100's clock. I need to find a non-ripped Lost Souls, though.Īnd, of course, Which is Better and Why? Discuss! Its being downloaded right now, should be done at night. Any recommendations?Įarth 2150 is not open source, saddly.
HOLY FUCK THIS GAME IS IN PORTUGUESE!! SÓ O CREME!!! I just downloaded the videos, I'm going to download a good campaign hardener mod to play it and then go do it. I downloaded it yesterday and executed the game. Warzone 2100 is very bug-clean, optimised and in one zillion languages. I find both much better than the boring arcade RTS like Starcraft or Warcraft III, especially in SP. What does the hivemind think of those? From what I've seen, it seems those games please the hivemind. I never saw other RTSes manage to be as awesome.
For more information on how to help with translations, see doc/Translations.md.Probrably my favorite RTSes, and, dare I say, the direction they should go to. We’d also like to thank all of the new and returning translators who have helped to improve the translations for the game via the Crowdin project. There have been 380 commits since the last release, from many contributors including: Anton W, alfred007 / highlander1599, Bert Fraterman, Björn Ali Göransson, Denis Gantsev, Ilari Tommiska, k3ack3r, KJeff01, MaNGusT-, Maxim Zhuchkov, past-due, Prot EuPhobos, Thiago Romão Barcala, Thomas Rupprecht, Tipchik Fix: Normalmapping of 3D models in menus / buttons.Fix: Heavy CPU usage on the Intelligence map.Fix: Unclosable panels and flicker when using the Intelligence map and Design menus.Fix: Do not handle RMB click while panning the camera.Fix: Several crash & UI soft-lock issues.Fix: Muzzle flash effects for Gauss, laser, and all kinds of weapons.General improvements to Cobra AI / accounts for new balance changes.New cheat makemehero makes selected units hero rank.Move the whole group to the target location, not only the command droid.Allow assigning key bindings to mouse keys.Add support for binding same keys to multiple actions in non-conflicting contexts.Allow building modules/derricks in a row (with drag & build).Add a single player quit confirmation screen.